using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
namespace GGameFramework
{
    public class ConfigBuild : Editor
    {
        [MenuItem("GGTool/生成Excel的数据", false, 1)]
        public static void BuildExcelJson()
        {
            Excel2Json.Convert(Application.dataPath + "/Excel/Test/Test.xlsx");
        }
    }
}
#endif
